Mattel Intellivision User Manual Page 2

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World Series Major League Baseball.txt
WORK ON YOUR DEFENSE
Press [RESET]. You're back to the title screen. Press [N] on your keyboard and
you play the NATIONAL LEAGUE - "Computer is AL." Press the [SPACE BAR] once to
get the SCOREBOARD MENU and press the [SPACE BAR] again to start the game.
THROWING AND CATCHING
The NATIONAL LEAGUE takes the field while the AMERICAN LEAGUE is up to bat. You
control the NATIONAL LEAGUE (blue) so let's start with some throwing and
catching practice. The pitcher has the ball. Try throwing to the first baseman
by pressing the FIRST BASE button on your hand controller. The first baseman
automatically covers first base and catches the ball. Throw to THIRD BASE by
pressing the THIRD BASE button. The third baseman automatically covers third
base and catches the ball.
Throw it to every player to warm him up. Notice that once you choose a player to
catch the ball, he turns white. Once he catches it, his hat turns red or blue
depending on which league he's in. This lets you know which player you control
and when he has the ball. Once he throws the ball, he turns back into his usual
color.
Throw the ball to the right fielder. Once he catches it, you can move him around
using the direction disc. Every player can be moved by using the disc when he
has the ball. After throwing the ball, the player will return to his regular
position only after you return to the pitching screen. If no one has the ball,
the white player is the one you control. This feature is nice for run downs and
tag outs. When you're finished warming up, throw the ball back to the pitcher.
PITCHING
FAST BALLS
Now it's time for some pitching practice. Make sure the pitcher has the ball and
then press the [ON MOUND] button on your hand controller. Press the [SPACE BAR]
to get past the AT BAT screen. You must see the pitching screen before you pitch
the ball. Pitch the ball using either upper side (PITCH) button on your hand
controller. All your pitches for now are fast balls. Your pitcher's statistics
controls whether it's in the strike zone or not. Also the batter's statistics
and whether he swings or not determine the number of balls and strikes. It's
best to just throw fast balls using the [PITCH] button, until your opponent gets
good enough to hit curves and controlled pitches.
CURVES
You can also throw curve balls. Press [CURVE BALL] on your hand controller
BEFORE YOU PRESS THE [PITCH] BUTTON and your pitcher throws a curve. Press [FAST
BALL] on your hand controller and he delivers a fast ball. As you learned
before, you don't need to press the [FAST BALL] button to get a fast ball. The
[FAST BALL] button is there to disguise your pitch to the batter. Otherwise, he
would know that every time you pressed a keypad button, the pitch would have to
be a curve. Every time you didn't it would have to be a fast ball.
CONTROL
You can try to position the ball over the plate by using the Direction Disc.
AFTER YOU PRESS THE [PITCH] BUTTON, press the part of the disc corresponding to
the area in which you want the pitch to go. (See diagram.) Depending on the
control and strength your pitcher has at that time, the pitch may be delivered
in that area. If the disc in NOT PRESSED, the pitcher attempts to throw it right
down the middle.
WORK ON YOUR OFFENSE
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